01_VIDEO_WORKSPACE_INGESTION_RIGPATH: /workspace/video-studio
// REPOSITORY_INGESTION_SCANNER
STANDBY // AWAITING TARGET INITIALIZATION...
02_LAYOUT_GEOMETRY_ALIGNMENT_PROVERTARGET: 1920x1080_OUTPUT_SKELETON
// DIRECTORY_SKELETON_AUDITOR
03_CHARACTER_BIBLE_JSON_LOCKFILE: bibles/main_character.json
// SCHEMA_INTEGRITY_INTERROGATOR
04_SHOT_LIST_STRUCTURAL_MATRIXFILE: shots/shotlist.json
// SHOT_LIST_SCHEMATIC_VIEWER
05_KEYFRAME_PREPARATION_VIEWFINDERTARGET: keyframes/shot_01_anchor.png
// COMPOSITION_SAFE_ZONE_GRID
06_FREE_PREFLIGHT_PARSER_RUNMODE: LOW_COST_CHECK
// RUNTIME_ARGUMENT_VERIFIER
07_SMOKE_TEST_RENDER_PROVEROUTPUT: renders/smoke_proof.mp4
// SHORT_PROOF_GENERATION_BAR
08_SMOKE_RESULT_INTEGRITY_AUDITCRITERIA: DRIFT_AND_ANATOMY_GUARD
// ANOMALY_DETECTION_MATRIX
09_PRODUCTION_VARIANT_BATCH_RUNNEROUTPUT_DIR: renders/variants/
// RENDERING_ENGINE_SEED_ARRAY
10_VARIANT_COMPARATIVE_INTERROGATORSELECTION: RELEASE_SHOT_SELECTION
11_MASTER_RESOLUTION_UPSCALE_RIGFORMAT: 720p ➔ 1080p_ENCODER
// BITRATE_COMPRESSION_MONITOR
12_FINAL_MASTER_EXPORT_FREEZEREXPORT: final/master_1080p.mp4
// FILE_SYSTEM_CLONE_STREAM
13_14_CROSS_OVER_HARDWARE_HANDSHAKE_LOCKVOLUME: video-outputs/master_1080p.mp4
// VIDEO_TO_GAME_HANDOFF_INTERLOCK
EXPECTED_VIDEO_MASTER:
/mnt/shared/MyFiles/Downloads/Pilot-Build/video-outputs/master_1080p.mp4
PIPELINE_BLOCKED: AWAITING VIDEO MASTER TARGET
// STANDALONE_MEDIA_PROVER_FRAME
AWAITING SYSTEM SCAN INITIATION...
01_GAME_BASE_SCAFFOLD_MOUNTPATH: /workspace/neon-salvage
// PROJECT_SCAFFOLD_DIRECTORY_LOGS
02_03_SOURCE_OF_TRUTH_ENVIRONMENT_INTERROGATORSTACK: Vite + TS + Phaser + Vitest
// TECH_STACK_DEPENDENCY_CRADLE
04_VERTICAL_SLICE_ASSEMBLY_SIMULATORCONTEXT: MAIN_MENU_+_CORE_GAMEPLAY_SCENE
// RUNTIME_ASSET_TELEMETRY
ACTIVE_SCENE: BootScene
ENTITY_COUNT: 0
SCORE_TRACK: HI: ---- | CUR: ----
MAIN_MENUKEYBOARD_INPUT E1_SCOUTLOCAL_STORAGE_SCORE
05_VIEWPORT_RESPONSE_AND_MOBILE_INPUT_SCALERMATRIX: UNIFIED_INPUT_STATE_SHARE
// RESPONSIVE_CANVAS_VIEWPORT
DESKTOP (16:9)
VECTOR_TOUCH_METRICS:
X: 0.00 | Y: 0.00 [LISTEN_KEYBOARD]
06_DATA_DRIVEN_CONFIGURATION_CONTENT_SANDBOXSOURCE: src/data/config.json
// DECOUPLED_CONTENT_CONFIG_SCHEMA
ENEMIES (3)

Scout, Raider, Goliath

PICKUPS (3)

Scrap, Fuel, Nanite

STABILITY_CHECK: PENDING
CHECKSUM: NONE
07_VITEST_AUTOMATED_TEST_SANDBOX_SUITESUITE: ROOT_DIRECTORY_UNIT_RUNNER
// VITEST_LIVE_EXECUTION_LOGS
// Staging environment ready for vitest daemon...
CONFIG: STAGED
DATA: STAGED
SCORE: STAGED
BUILD: STAGED
AWAITING TEST SUITE EXECUTION ORDER...
08_DEPENDENCY_INSTALLATION_MONITORCOMMAND: npm install --frozen-lockfile
// NPM_REGISTRY_FETCHER_STREAM
// Standby...
PHASER: PENDING
VITE: PENDING
TS: PENDING
VITEST: PENDING
LOCKFILE_STATUS: UNBOUND
09_POST_INSTALL_REGRESSION_SUITE_RUNNERINTEGRITY: ABSOLUTE_TROUBLESHOOTING_MODE
// TEST_REGRESSION_INTERROGATOR_CONSOLE
// Awaiting live validation instruction sweep...
🔒
REGRESSION_GATE_ACTIVE

STATUS: Interlock engaged. Verify clean test footprint.

ACTIVE_EXCEPTIONS: UNKNOWN
10_VITE_PRODUCTION_BUNDLE_COMPILEROUTPUT_PATH: /workspace/neon-salvage/dist
// VITE_MINIFICATION_BUILD_STREAM
// Standing by for production packaging directive...
TYPESCRIPT_CHECK: PENDING
DIST_FOLDER_INIT: PENDING
INDEX_HTML_TRANS: PENDING
❌
DEPLOYMENT_GATE_LOCKED

STATUS: Package must be compiled without compilation alerts.

11_GAME_FEEL_POLISH_AND_TUNING_SANDBOXTUNING_TARGET: OPTIONAL_FEEL_PASS
// GAME_FEEL_POLISH_PROFILES
MENU_CLARITY_PASSCOMPLETED
DIFFICULTY_CURVE_SMOOTHINGCOMPLETED
MOBILE_TOUCH_BOUNDS_PADDINGCOMPLETED
MODEL_SERVER_JUICE_PASSBYPASSED / OPTIONAL
// REGRESSION_STABILITY_REVERIFIER
✓ BASELINE_BUILD: VALIDATED_CLEAN
// Awaiting final tuning verification stream...
POLISH_INTEGRITY: STABLE_AND_VERIFIED
12_RELEASE_CANDIDATE_DEPLOY_PREPARATIONSTAGING_ENV: dist/ ➔ wrangler_preflight
// LOCAL_BUNDLE_EXECUTION_PROVER
DIST_ASSETS_INTEGRITY:VERIFIED_VALID
INDEX_HTML_LOAD_TEST:SUCCESS // 200_OK
RELEASE_CANDIDATE_TAG:RC_v0.1.0-STABLE
// CLOUDFLARE_PAGES_COMMAND_GENERATOR
STAGED_DEPLOYMENT_COMMAND:
npx wrangler pages deploy dist --project-name=neon-salvage --branch=production
CODE_COMPLETION_STATE: SECURED // DEPLOY_TRIGGER_ISOLATED
13_LOCAL_HANDOFF_COMPILED_SYNCMOUNT: /mnt/shared/MyFiles/Downloads/.../game-outputs
// FILE_SYSTEM_SYNC_STREAM
[STANDBY] AWAITING PIPELINE RUN COMMAND TO INIT SYSTEM TRANSFER...
// DESTINATION_TARGET_PROVER
TARGET_SLUG_DIR:AWAITING_SYNC
INDEX_HTML_EXIST:AWAITING_SYNC
ASSET_CHUNKS_EXIST:AWAITING_SYNC
HANDOFF_STORAGE: UNBOUND
14_FINAL_RELEASE_INTEGRITY_PROVERVALIDATION_TARGET: PRODUCTION_RELEASE_READY
// CRITICAL_PAYLOAD_DIAGNOSTICS
HTTPS_SECURE_TRANSPORT:PENDING_VERIFICATION
DEPLOY_READY_CRITERIA:UNVERIFIED
CODE_PLACEHOLDER_GUARD:UNVERIFIED
COMPILED_BUILD_HASH:0xFA77B2C9
// ENGINE_PLAYABLE_STATE_PROVER
AWAITING RELEASE PROVER INITIATION...
15_MASTER_PIPELINE_SIGN_OFF_AND_INTEGRITY_CHECKLISTSTATUS: PRE_FLIGHT_MANIFEST_EVALUATION
// RE-VERIFIED_HANDOFF_GATE
HANDOFF_LOCKED_AND_VERIFIED
// CRITICAL_COMPLETION_CHECKLIST
❌1. Video pipeline completed and cloned to destination.
❌2. Game pipeline completed and cloned to /mnt volume.
❌3. All unit and behavior test suites passed green.
❌4. All final assets exist inside their expected folders.
❌5. Credentials and environment secrets clean (0 exposed).
❌6. Zero layout or functional placeholders treated as finished work.